Video Game Coding

Saturday, February 27, 2010

Video: Zelda DS - Animated Tiles



Finally, a better quality video! To get this video, I modified the video output code in desmume so that it only captures the main DS screen. The code is just a hack right now, but if I ever get around to improving it, I'll upload a patch to the desmume project on sourceforge.

Anyway, this video shows the latest update to Zelda DS, which is simply support for animated tiles. What's interesting is that a set of animated tiles can be bound to the same clock, to make sure they are always in sync across screen boundaries (imagine the animated ocean shore continuing onto the next screen). Furthermore, I can create multiple clocks, which means the tiles can animate at different rates. We can see this in the video - the ocean shore animates slower than the waterfall tile.

That's it for now!

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